Humanities, Social Sciences & Thought Video GamesENYou Didn't Notice Silksong's Biggest FlawAdam MillardOctober 20, 2025 25 min★ ★ ★ ★ ☆ 4/5SilksongGame DesignPlayer Guidance
Humanities, Social Sciences & Thought Video GamesENThe BEAUTY and the Lamp | SILENT HILL f Design Study #06Noël's StudyOctober 15, 2025 76 min★ ★ ★ ☆ ☆ 3/5Silent Hill FGame DesignHorror
Humanities, Social Sciences & Thought Video GamesENAn approach to understanding structure in game designCory RodisOctober 14, 2025 180 min★ ★ ★ ★ ☆ 4/5Game DesignDocumentationGame Pillars
Humanities, Social Sciences & Thought Video GamesENSilent Hill f | Design & Story Group Discussion | The Forge | READ DESCRIPTION FIRSTDesign FrameOctober 13, 2025 373 min★ ★ ★ ☆ ☆ 3/5Silent Hill FGame DesignStory Analysis
Humanities, Social Sciences & Thought Video GamesENThe Reservoir Holds Another Secret | Blue Prince Design Study #43Noël's StudyOctober 11, 2025 58 min★ ★ ★ ★ ☆ 4/5Blue PrinceGame DesignPuzzle
Humanities, Social Sciences & Thought Video GamesENSilent Hill f | #5 | Design Longplay & Review DocDesign FrameOctober 11, 2025 457 min★ ★ ★ ★ ☆ 4/5Silent Hill FGame DesignUX
Humanities, Social Sciences & Thought Video GamesENWhat Edgar Allen Poe can teach you about game design | Buddy Frost | NZGDC 2025Buddy FrostOctober 9, 2025 23 min★ ★ ★ ★ ☆ 4/5Game DesignEdgar Allan PoeDesign Process
Applied Sciences & Engineering Video GamesENTransforming Climate Data into Experience | Jeff Jones | NZGDC 2025Jeff Jones, Louis CritzwellOctober 9, 2025 27 min★ ★ ★ ★ ☆ 4/5Climate ChangeDigital TwinUnreal Engine
Humanities, Social Sciences & Thought Video GamesENThe Secret Sauce | Charlotte Stroebel | NZGDC 2025Charlotte StroebelOctober 9, 2025 24 min★ ★ ★ ★ ☆ 4/5Company CultureWellnessEmployee Engagement
Humanities, Social Sciences & Thought Video GamesENTeaching players how to learn | Micheal Baron | NZGDC 2025Micheal BaronOctober 9, 2025 29 min★ ★ ★ ★ ☆ 4/5Game DesignEducational GamesTutorial Design
Humanities, Social Sciences & Thought Video GamesENTaking your game to the next level... | Calvin Luo | NZGDC 2025Calvin LuoOctober 9, 2025 54 min★ ★ ★ ★ ☆ 4/5Intellectual PropertyBusiness StructuringCopyright
Humanities, Social Sciences & Thought Video GamesENSurviving Game Design | Chris Winning | NZGDC 2025Chris WinningOctober 9, 2025 24 min★ ★ ★ ★ ☆ 4/5Game DesignCareer AdviceTeamwork
Humanities, Social Sciences & Thought Video GamesENStick or Twist? | Laura Anderson | NZGDC 2025Laura AndersonOctober 9, 2025 48 min★ ★ ★ ★ ☆ 4/5Narrative DesignGame WritingPlayer Feedback
Humanities, Social Sciences & Thought Video GamesENSmall Weird Crews | Colin Rowsell | NZGDC 2025Colin RowsellOctober 9, 2025 43 min★ ★ ★ ★ ☆ 4/5Team BuildingGame DevelopmentLeadership
Humanities, Social Sciences & Thought Video GamesENSilent Hill f | #4 | Design Longplay & Review DocDesign FrameOctober 9, 2025 301 min★ ★ ★ ★ ☆ 4/5Silent Hill FGame DesignUX Research
Humanities, Social Sciences & Thought Video GamesENPanel: Playtesting rules literally | Jeremy Sweetman | NZGDC 2025Jeremy Sweetman, Nick Yoda, Louis, Ant, OlivierOctober 9, 2025 45 min★ ★ ★ ★ ☆ 4/5PlaytestingGame DesignPlayer Feedback
Humanities, Social Sciences & Thought Video GamesENPanel: From Wild Guesses to Winning Games | Emma Procter | NZGDC 2025Emma Procter, Ben, LauraOctober 9, 2025 50 min★ ★ ★ ★ ☆ 4/5Game DevelopmentData-Informed DecisionsMarket Research
Humanities, Social Sciences & Thought Video GamesENPanel: Delivering A Great Experience A Pre Pre Production Rundown | Rick Stemm | NZGDC 2025Rick Stemm, Emma, Stacy LongstreetOctober 9, 2025 48 min★ ★ ★ ★ ☆ 4/5Game DevelopmentPre-ProductionShared Vision
Humanities, Social Sciences & Thought Video GamesENPanel: Crafting Black Narratives | Mia Ginaé Watkins | NZGDC 2025Mia Ginaé Watkins (moderator), Zaire Lanier, Brittney Morris, Jarory de JesusOctober 9, 2025 47 min★ ★ ★ ★ ☆ 4/5Black NarrativesGame WritingCultural Representation
Humanities, Social Sciences & Thought Video GamesENOverlooked Skills for Game Designers | Luke Smith | NZGDC 2025Luke SmithOctober 9, 2025 49 min★ ★ ★ ★ ☆ 4/5Game DesignSoft SkillsTeamwork
Humanities, Social Sciences & Thought Video GamesENNot Just Tourism: Planning Your Event Strategy | Vee Pendergrast | NZGDC 2025Vee PendergrastOctober 9, 2025 47 min★ ★ ★ ★ ☆ 4/5Game DevelopmentEvent StrategyBusiness Development
Humanities, Social Sciences & Thought Video GamesENNintendo's Design Philosophy | Reece 'Kiwi Talkz' Reilly | NZGDC 2025Reece 'Kiwi Talkz' ReillyOctober 9, 2025 22 min★ ★ ★ ★ ☆ 4/5NintendoGame DesignDesign Philosophy
Humanities, Social Sciences & Thought Video GamesENLoot and Only Loot | Carl de Visser | NZGDC 2025Carl de VisserOctober 9, 2025 52 min★ ★ ★ ★ ☆ 4/5Loot DesignGame DesignRPG
Humanities, Social Sciences & Thought Video GamesENLets talk about critical analysis | Nathania Sum | NZGDC 2025Nathania SumOctober 9, 2025 43 min★ ★ ★ ★ ☆ 4/5Game DesignCritical AnalysisMDA Framework
Humanities, Social Sciences & Thought Video GamesENIs My Game Fun? | Nidhi Aggarwal | NZGDC 2025Nidhi AggarwalOctober 9, 2025 27 min★ ★ ★ ★ ☆ 4/5Game DesignPlayer PsychologyFun
Humanities, Social Sciences & Thought Video GamesENHow do you playtest a story? | Maddy Clute | NZGDC 2025Maddy CluteOctober 9, 2025 53 min★ ★ ★ ★ ☆ 4/5PlaytestingNarrative DesignGame Development
Humanities, Social Sciences & Thought Video GamesENGet Stuck in the Jam | Ruby Meades | NZGDC 2025Ruby Meades and ChrisOctober 9, 2025 25 min★ ★ ★ ★ ☆ 4/5Game JamGame DevelopmentTeamwork
Humanities, Social Sciences & Thought Video GamesENGames for My Future Children | Zelle Marcovicci | NZGDC 2025Zelle MarcovicciOctober 9, 2025 27 min★ ★ ★ ★ ☆ 4/5Game DesignOnline SafetyChildren
Humanities, Social Sciences & Thought Video GamesENFrom Passion Projects to Player Power | David Thompson | NZGDC 2025David ThompsonOctober 9, 2025 33 min★ ★ ★ ★ ☆ 4/5ModdingUGCCommunity
Humanities, Social Sciences & Thought Video GamesENFrom Concept to Screen: Structuring for Success in Creative Industries | Kate Cruickshank | NZGDC'25Kate Cruickshank and Lauren ArcherOctober 9, 2025 44 min★ ★ ★ ★ ☆ 4/5Intellectual PropertyCorporate StructureFilm Adaptation
Humanities, Social Sciences & Thought Video GamesENEmpowering Creators | David Thompson | NZGDC 2025David ThompsonOctober 9, 2025 54 min★ ★ ★ ★ ☆ 4/5UGCModdingGame Design
Humanities, Social Sciences & Thought Video GamesENEmotional Climate Change: The inner landscapes of horror | Colin Rowsell | NZGDC 2025Colin RowsellOctober 9, 2025 35 min★ ★ ★ ★ ☆ 4/5HorrorGame DesignNarrative
Humanities, Social Sciences & Thought Video GamesENEmotion Engines: A Framework for Powerful Interactive Storytelling | Miranda Verswijvelen | NZGDC'25Miranda VerswijvelenOctober 9, 2025 50 min★ ★ ★ ★ ☆ 4/5Interactive StorytellingNarrative DesignGame Design
Humanities, Social Sciences & Thought Video GamesENDivinity in the Dirt | Nick Jones | NZGDC 2025Nick JonesOctober 9, 2025 36 min★ ★ ★ ★ ☆ 4/5WorldbuildingAnthropologyNarrative Design
Applied Sciences & Engineering Video GamesENCharting the Course of 'Starship Home' | Mark Schramm | NZGDC 2025Mark SchrammOctober 9, 2025 51 min★ ★ ★ ★ ☆ 4/5Mixed RealityGame DesignXR
Humanities, Social Sciences & Thought Video GamesENBloons Card Storm: How we Translated BTD6 into a Card Game | Aimee Cairns | NZGDC 2025Aimee CairnsOctober 9, 2025 27 min★ ★ ★ ★ ☆ 4/5Game DevelopmentUI/UX DesignArt Direction
Humanities, Social Sciences & Thought Video GamesENBeyond the Numbers | Laura White | NZGDC 2025Laura WhiteOctober 9, 2025 31 min★ ★ ★ ★ ☆ 4/5Game AnalyticsPlayer BehaviorData-Driven Design
Applied Sciences & Engineering Video GamesENBeyond Graphics: Environmental Storytelling | Chellew Wu | NZGDC 2025Chellew WuOctober 9, 2025 43 min★ ★ ★ ★ ☆ 4/5Environment ArtGame DesignStorytelling
Humanities, Social Sciences & Thought Video GamesENSilent Hill f | #3 | Design Longplay & Review DocDesign FrameOctober 8, 2025 401 min★ ★ ★ ★ ☆ 4/5Silent Hill FGame DesignUX
Humanities, Social Sciences & Thought Video GamesENMario 60 & Ocarina of Time Camera Systems // Exploration in DeltaRuneCory RodisOctober 8, 2025 153 min★ ★ ★ ★ ☆ 4/5Game DesignCamera SystemsMario 64